package dro.id.gl.engine.Scene;

import dro.id.gl.engine.graphics.SpriteRenderQueue;
import java.util.HashMap;

public class DroidGLScene
{
		private HashMap<String, DroidGLLayer> m_oLayerHashMap;
		private SpriteRenderQueue m_oRenderQueue;
		
		public DroidGLScene () {
			
			this.m_oLayerHashMap = new HashMap();
			this.m_oRenderQueue = new SpriteRenderQueue();
			
		}
		
		public void Render() {
			this.m_oRenderQueue.Render();
			
		}
}
